Sep
23
3D Dot Game Heroes
ByFrom the makers of the award‐winning Demon’s Souls comes the ultimate retro gaming experience: 3D Dot Game Heroes. An homage to the all‐time classic action/adventure and RPGs, 3DDGH delivers incredibly satisfying old‐school gameplay, beautiful visuals, and endless inside jokes, winks, and nudges for people who grew up in the golden age of gaming!
Features
- Rendered in beautiful 3D pixels, 3DDGH takes the unforgettable 8?bit art gamers know and love and brings it intact into three dimensions.
- Using a powerful character creation tool, players can design and animate their custom hero. Combinations are endless!
- Modeled after some of the most popular games of all?time with painstaking detail.
- Dimensions (W x H x L): 5 x 0 x 7 inches
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hardcore zelda
it stays very true to the zelda design, but offers a much more hardcore approach. not recommended for anyone who isn’t a talented gamer who likes a challenge. also, there are many demons souls tie ins that you may not get if you haven’t played that game.
the controls could have been a little tighter. also, the story is horrid, it’s almost as if they intentionally left out any semblance of a story out in the game.
like demons souls, the gameplay is superb, and the story is nonexistent. (although demon’s souls is much better imho)
I love this game!
I find this game very fun and addicting. The low scores it received from some sites don’t make much sense to me. It’s like the played some other game.
Captain Underpants
Welcome to the world of retro-ism.
A 3d-ISH flash back to the glory and wonder of the great past of gaming. A glimpse to the excitement of discovering new dungeons, atmospheres, and enemies.
Quality purchase. Cheap. Fun. Worth the money to me.
A classic relived
Definitely a game for anyone who grew up in the NES days of gaming. For me, it’s a must own.
If it ain't broke, don't fix it
Great throwback to classic RPGs. Possesses a level of nostalgia perfect for scratching the itch of someone wishing video games were like they used to be. Must play.
Pure Pixelated Pleasure!
This is a quick summary of my experiences and thoughts on 3DDGH. I will update for the next few days as I progress further. This is basically to answer a few questions people might have regarding gameplay and other aspects.
This game is a tip of the hat to all those great old school RPGs like Zelda and Dragon Quest. While some may say it’s a complete rip-off of our beloved Zelda, it’s more of a tribute.
The graphics are very good, obviously not God of War III quality, however they are extremely charming, I might even say “cute”. All of the environments and character models are built out of little cubes, think LEGOs, but 1×1 size blocks. I was surprised how much detail can be created using simple blocks. There obviously aren’t any fine details, however if you’ve ever played Nintendo or Sega Master System games you will appreciate the graphics. Throughout the world are bodies of water and what appears to be lava, but it’s swirling and not made out of cubes. It’s a blend between 8-bit graphics and sort of hokey special effects, I love it!
There are a large number of enemies in the game. I’ve come across 8 or so already and I’ve been playing a couple hours. Like games of old, once you leave a screen and come back, the monsters respawn. They appear in small poofs as they get spawned, which is a nice little touch. There are enemies that rush you, throw spears, and other stuff. Some are cute little bunnies but they obviously have a grudge because they will rush! You have classic creatures such as skeletons, scorpions, slimes (a nod to Dragon Quest, there’s a blue slime in the first village), bats, ghouls, and most other creatures you can think of.
The dialog is extremely humorous! BTW all of the text in the game is blocky just like the days of NES and Sega. Just looking at the menu is enough to bring fond memories flooding back to me. The developers have quite the sense of humor. For instance, you can choose your basic “yes” and “no” responses to questions. Upon talking to the king who asks you to help the kingdom, if you say “no” he says “But that answer doesn’t advance the story!”. Small funny moments like that really make the game special.
I’ve played through the first temple. It’s very Zelda-like. There are switches, chests, clay jars to break. Cutting grass with your sword rewards you with random coins. Basically if you enjoy Zelda, you will have a blast with this game.
The audio is enjoyable. Yes it’s repetitive like old school games, but that’s part of the charm. Some of the music sounds like “modern” 8-bit, I don’t know how to phrase it. Other music is definitely modern sounding.
One minor issue, and I guess it’s personal preference. I don’t like the swords. If you’ve seen videos where the sword is unrealistically large and takes up a good portion of the screen, well it really is like that. It’s a small problem, but the swords are just lame. I don’t know how else to state it. Maybe it’s a reference to some game I never played, but I think it’s sort of cheap the way swords can be upgraded to be so large that most enemies don’t even have a chance to attack you.
Funny dialogue, great graphics, and tributes to old school games all combine to give PS3 owners a game worth buying. For $40 you really can’t go wrong. You will get more gameplay out of this than most other big name titles. Yes it’s a Zelda clone (tribute), it was designed that way. Any Zelda fan will adore this game. Most old school gamers from the 8-bit era will also get a kick out of this game.
One final note, most of the trophies are secret. It’s a great way to prolong the game because you don’t know what you have to do to unlock them. I’ve gotten a fair number in the first couple of hours. Too many games throw it all out on the table so you can just rack them up. This game isn’t like that!
*EDIT* 5/14/10
After putting roughly 8 hours into the game, I can say that it keeps getting better. Some things of note I wish to add to my review: The character editor as stated in another review is pretty interesting. I am not the artistic type, so I quickly gave up in frustration. You create a few different poses for your character which are incorporated into the game. There are a number of characters to choose from, from a tank, underground ninja (all you see is a snorkel coming out of the ground), two santas, a manager, to other absurd (and amusing) characters. Each of them as a one or two line description to read, also amusing.
The enemies explode into individual blocks which disappear shortly afterward. It’s a fun way to dispatch enemies. As stated before, I’ve now upgraded my sword and it takes up a large part of the screen and there are still more levels of upgrading available! One further note, each of the MANY swords available have a maximum potential value and a current value. You can obviously only upgrade each weapon to a certain extent so you have to plan in advance which aspects of your weapon you would like to increase before you reach max potential.
UPDATE: Beware! There is no autosave! I found this out by playing way past the 2nd boss and pausing the game for a few hours before returning to game. I then shut off the PS3 upon going to bed only to find myself back at the first boss. I should know better, being an avid game, just giving you all a heads up!
A great Zelda rip-off
I’m not sure I can add anything new to the excellent reviews here, but I’ll try.
When I first heard that “3-D Dot Game Heroes” would be released in the US, I was ecstatic. From Software had already scored a huge hit with “Demon’s Souls,” and the idea of this game seemed very intriguing: an homage to the top-down action adventures of yesteryear, with particular attention paid to the granddaddy of them all, “The Legend of Zelda.”
But “3-D” is more than a tribute. It is a blatant rip-off. I say this in the best way possible, because if there is one game a company should rip off, it’s “Zelda”. Hailed by many as the single greatest game ever made, “TLOZ” changed gaming forever, from its use of the battery-pack for saving, to its open-world environments, to its dungeons and bosses. “Zelda” had it all. Of course, it spawned many quality sequels, but with the advent of 3-D gaming, the top-down beauty of this classic has been lost.
“3-D” has a full dose of itself, however. There are numerous references to 8-bit classics of yesteryear, from strange translations of spells, to clues that point you nowhere. There’s even a developer’s room, harking back to games such as “Chrono Trigger.” But scratch below the nostalgia, and you have some quality gameplay that’s worth coming back for.
Anyway,
The Good:
1) The Nostalgia – I loved every minute of it. As a 35-year-old gamer who remembers crowded arcades in the early 80′s, it was great to revisit the quirks of old NES classics.
2) Exploration – “3-D” has a large overworld map, just like Zelda of the past. But many of the secrets of this map are obscured, or unattainable, until you get certain abilities. This adds length to the game, but it never feels unnecessary. A world that was a pain to traverse early becomes easily maneuverable later.
3) Bestiary – This gets it own section. In order to get enemies into your bestiary, you actually have to HIT them with your bestiary book. It is amazing how much fun this adds to the game. The weapon itself has short range and pathetic attack, and often it takes many, MANY hits to “book” an enemy (particularly bosses). There are many enemies to hit, and some of them can be quite challenging.
4) Character creation – I spent hours with this, creating strange and wonderful characters. It might not be for everyone, but it’s fun nonetheless.
The Bad:
1) Perspective. At times, I found the dungeon cameras incredibly frustrating. When trying to book the Dark Knight, I would often take phantom hits for no good reason. Sometimes, your character will get hung up on environment, or won’t be able to use his weapon because he’s too close to the door. It’s a pain.
2) Control – the game utilizes a mix of the grid system from “TLOZ” with analog controls, and while sometimes the effect is good, it often fails. It’s annoying that my character can move diagonally, but can’t ATTACK that way.
3) Music quirks – At times, the music would start skipping, particularly when moving from screen to screen. It always freaked me out.
The Best:
1) Trophies – It’s nice when a game gets it right, and these trophies only serve to add to the experience. For example, in order to get many of the hidden trophies, you have to defeat a boss without getting damaged. That adds to the experience. Booking bosses also gains trophies, as does beating the game without ever dying, etc. etc. All in all, the trophies do exactly what they should – they ADD to the overall experience of the game.
So, that’s it. I docked the game a single star due to the few missteps I mentioned, but all in all, if you are a fan of the old school classics, you should buy this. Even if you aren’t, there is still a lot to be had here.
3ddgh- a good throw back to yester year
I saw this game and immediately wanted to get my hands on it. I have about 3 hours logged on it and love how it is very reminiscent to the classic nes snes action rpg’s- zelda and dragon quest. The ability to modify and upgrade weapons is a huge upgrade and also the shear ease of the controls.
they mix in a lot of elements from older gen games that next gen just seem to over look. One hit kills- the need to manage your own saving. Modding your character and making him/her look how ever you want.
this game will not disappoint.